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	Comments on: Workplace Learning Games: Game-Based Versus Gamification	</title>
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		By: GAMIFICATION IN THE WORKPLACE &#124; Boletin de Noticias GREF		</title>
		<link>https://news.elearninginside.com/workplace-learning-games-game-based-versus-gamification/#comment-12192</link>

		<dc:creator><![CDATA[GAMIFICATION IN THE WORKPLACE &#124; Boletin de Noticias GREF]]></dc:creator>
		<pubDate>Tue, 01 Dec 2020 10:11:49 +0000</pubDate>
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					<description><![CDATA[[&#8230;] in the workplace refers to any number of digital technologies that are designed and implemented in order to motivate and teach employees, and increase productivity. Gamification typically makes use of online applications (although in-house proprietary ones are [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] in the workplace refers to any number of digital technologies that are designed and implemented in order to motivate and teach employees, and increase productivity. Gamification typically makes use of online applications (although in-house proprietary ones are [&#8230;]</p>
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		By: Gamification in the Workplace &#124; eLearningInside News		</title>
		<link>https://news.elearninginside.com/workplace-learning-games-game-based-versus-gamification/#comment-12133</link>

		<dc:creator><![CDATA[Gamification in the Workplace &#124; eLearningInside News]]></dc:creator>
		<pubDate>Tue, 24 Nov 2020 16:24:00 +0000</pubDate>
		<guid isPermaLink="false">https://news.elearninginside.com/?p=11341#comment-12133</guid>

					<description><![CDATA[[&#8230;] in the workplace refers to any number of digital technologies that are designed and implemented in order to motivate and teach employees, and increase productivity. Gamification typically makes use of online applications (although in-house proprietary ones are [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] in the workplace refers to any number of digital technologies that are designed and implemented in order to motivate and teach employees, and increase productivity. Gamification typically makes use of online applications (although in-house proprietary ones are [&#8230;]</p>
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		By: The AT&#38;T Aspire Accelerator Class of 2020 Is Developing EdTech Amidst a Pandemic &#124; eLearningInside News		</title>
		<link>https://news.elearninginside.com/workplace-learning-games-game-based-versus-gamification/#comment-11320</link>

		<dc:creator><![CDATA[The AT&#38;T Aspire Accelerator Class of 2020 Is Developing EdTech Amidst a Pandemic &#124; eLearningInside News]]></dc:creator>
		<pubDate>Tue, 23 Jun 2020 15:05:35 +0000</pubDate>
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					<description><![CDATA[[&#8230;] remote learning, we also have the opportunity to rethink professional development. Normally, districts have to get substitutes to cover a class while a teacher attends a training [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] remote learning, we also have the opportunity to rethink professional development. Normally, districts have to get substitutes to cover a class while a teacher attends a training [&#8230;]</p>
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		By: The Emotional Power of VR in Education Has Arrived &#124; eLearningInside News		</title>
		<link>https://news.elearninginside.com/workplace-learning-games-game-based-versus-gamification/#comment-11301</link>

		<dc:creator><![CDATA[The Emotional Power of VR in Education Has Arrived &#124; eLearningInside News]]></dc:creator>
		<pubDate>Mon, 15 Jun 2020 17:39:50 +0000</pubDate>
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					<description><![CDATA[[&#8230;] programs for professionals like pilots and emergency responders. Some large companies like KFC, Walmart, and McDonald&#8217;s have developed VR training initiatives to onboard employees. But for general [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] programs for professionals like pilots and emergency responders. Some large companies like KFC, Walmart, and McDonald&#8217;s have developed VR training initiatives to onboard employees. But for general [&#8230;]</p>
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