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	Comments on: Gamification May No Longer Be Trending but It&#8217;s Not Dead	</title>
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		By: Muvaffak GOZAYDIN		</title>
		<link>https://news.elearninginside.com/gamification-may-nolonger-be-trending-but-its-not-dead/#comment-10653</link>

		<dc:creator><![CDATA[Muvaffak GOZAYDIN]]></dc:creator>
		<pubDate>Sat, 15 Dec 2018 19:05:14 +0000</pubDate>
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					<description><![CDATA[Everybody except me says MOOCs are for adults + already degree holders .
I say  age 18 to 23 , that is 6 years are college years . 
There are roughly  4 million times 6 years = 24 million youngster who can go to college .
But today there are 20 million enrollment in HE system . About 75 % of those ( 15  million ) attend to not really good universities . Therefore today there are 25 million BA degree holders who are underemployed or unemployed .  So this 15 million plus 5 million never entered the doors of a college need good and low cost higher education . Solution is today online tomorrow Virtual Reality degree programs  BY  200 OR SO  top UNIVERSITIES  .  Problem is youngsters not adults .  But nobody says so .]]></description>
			<content:encoded><![CDATA[<p>Everybody except me says MOOCs are for adults + already degree holders .<br />
I say  age 18 to 23 , that is 6 years are college years .<br />
There are roughly  4 million times 6 years = 24 million youngster who can go to college .<br />
But today there are 20 million enrollment in HE system . About 75 % of those ( 15  million ) attend to not really good universities . Therefore today there are 25 million BA degree holders who are underemployed or unemployed .  So this 15 million plus 5 million never entered the doors of a college need good and low cost higher education . Solution is today online tomorrow Virtual Reality degree programs  BY  200 OR SO  top UNIVERSITIES  .  Problem is youngsters not adults .  But nobody says so .</p>
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