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	Comments on: Gamification Market Projected to Quadruple by 2023	</title>
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		By: Communicating Sustainability Digitally For Fast Moving Consumer Goods Companies - Case Studies &#124; The Digital Momentum		</title>
		<link>https://news.elearninginside.com/gamification-market-projected-to-quadruple-by-2023/#comment-12100</link>

		<dc:creator><![CDATA[Communicating Sustainability Digitally For Fast Moving Consumer Goods Companies - Case Studies &#124; The Digital Momentum]]></dc:creator>
		<pubDate>Sun, 22 Nov 2020 17:53:48 +0000</pubDate>
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					<description><![CDATA[[&#8230;] The app has an online platform encouraging users to &#8220;think, drink, &#038; play&#8220;. [&#8230;]]]></description>
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