<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Age of Learning Invested $100 Million In Adventure Academy, a Game-Based Learning MMO	</title>
	<atom:link href="https://news.elearninginside.com/age-of-learning-invested-100-million-in-adventure-academy-a-game-based-learning-mmo/feed/" rel="self" type="application/rss+xml" />
	<link>https://news.elearninginside.com/age-of-learning-invested-100-million-in-adventure-academy-a-game-based-learning-mmo/</link>
	<description>News for eLearning</description>
	<lastBuildDate>Mon, 28 Jun 2021 13:25:18 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.8.3</generator>
	<item>
		<title>
		By: 4 Benefits of Gamification in the Online Classroom &#124; eLearningInside News		</title>
		<link>https://news.elearninginside.com/age-of-learning-invested-100-million-in-adventure-academy-a-game-based-learning-mmo/#comment-12940</link>

		<dc:creator><![CDATA[4 Benefits of Gamification in the Online Classroom &#124; eLearningInside News]]></dc:creator>
		<pubDate>Mon, 28 Jun 2021 13:25:18 +0000</pubDate>
		<guid isPermaLink="false">https://news.elearninginside.com/?p=11278#comment-12940</guid>

					<description><![CDATA[[&#8230;] two or older play video games every day. While this spans everything from browser-based games like Adventure Academy, ABCMouse, Spider Solitaire Challenge, or Minecraft to international blockbusters like Fortnite, [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] two or older play video games every day. While this spans everything from browser-based games like Adventure Academy, ABCMouse, Spider Solitaire Challenge, or Minecraft to international blockbusters like Fortnite, [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: American Edtech Unicorns Have Surged in 2020. What Do They Tell Us About the Sector? &#124; LMSPulse		</title>
		<link>https://news.elearninginside.com/age-of-learning-invested-100-million-in-adventure-academy-a-game-based-learning-mmo/#comment-11448</link>

		<dc:creator><![CDATA[American Edtech Unicorns Have Surged in 2020. What Do They Tell Us About the Sector? &#124; LMSPulse]]></dc:creator>
		<pubDate>Thu, 06 Aug 2020 07:53:37 +0000</pubDate>
		<guid isPermaLink="false">https://news.elearninginside.com/?p=11278#comment-11448</guid>

					<description><![CDATA[[&#8230;] ABCMouse is targeted at kids aged two to eight, the company recently made a bold investment. It spent over $100 million to develop Adventure Academy, an educational massive multiplayer online game for kids in elementary and middle [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] ABCMouse is targeted at kids aged two to eight, the company recently made a bold investment. It spent over $100 million to develop Adventure Academy, an educational massive multiplayer online game for kids in elementary and middle [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: American Edtech Unicorns Have Surged in 2020. What Do They Tell Us About the Sector? &#124; eLearningInside News		</title>
		<link>https://news.elearninginside.com/age-of-learning-invested-100-million-in-adventure-academy-a-game-based-learning-mmo/#comment-11377</link>

		<dc:creator><![CDATA[American Edtech Unicorns Have Surged in 2020. What Do They Tell Us About the Sector? &#124; eLearningInside News]]></dc:creator>
		<pubDate>Thu, 23 Jul 2020 13:52:45 +0000</pubDate>
		<guid isPermaLink="false">https://news.elearninginside.com/?p=11278#comment-11377</guid>

					<description><![CDATA[[&#8230;] ABCMouse is targeted at kids aged two to eight, the company recently made a bold investment. It spent over $100 million to develop Adventure Academy, an educational massive multiplayer online game for kids in elementary and middle [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] ABCMouse is targeted at kids aged two to eight, the company recently made a bold investment. It spent over $100 million to develop Adventure Academy, an educational massive multiplayer online game for kids in elementary and middle [&#8230;]</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
