4 Benefits of Gamification in the Online Classroom
Video games are an integral part of everyday life for many people, and all genders of all ages consider playing games as part of their routine. According to Statista, people between the ages of 15 and 19 in the US spent an average of 49 minutes each day gaming or on leisurely computer use in … Continue reading 4 Benefits of Gamification in the Online Classroom
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